ARGHH, there's a killer chasing me! September plan.


Hello all, and happy new month. Can’t believe we’re already in September; August whooshed by fast as if it had somewhere else to be.

Anyway, as I’ve been quiet the past few weeks, I thought it would be a good idea to publish my September plans for ARGHH, there’s a killer chasing me! I’ve been working on this silly little comedy horror for a good 6 months now and I’m happy to say I’m close to finishing it…however, there’s still a lot of work to be done and I hope to complete much of it this month.

What I hope to complete this month.

  • Implementing all main story and ending cutscenes: There’s quite a few cutscenes that I need to animate for the game’s story and multiple endings. Though, I believe I can complete them all this month. If I implement one cutscene every other day this month, then they’ll all be complete.
  • The Game’s tutorial: Along with the main story, I must add the tutorial system. I don’t believe this will be too difficult to implement.
  • Finalising Controls and full controller support: I need to confirm the controls of the games. Basically, what buttons do what and I need to complete full support for people that prefer to play games with controllers (Like me.) Honestly, I am a console gamer. I never play games on PC, so playing my own game with a keyboard and mouse felt weird which is why I had to ensure my game is controller compatible. This means I’m also changing the game’s controls UI depending on whether someone is playing with Mouse and Keyboard, a PlayStation controller or Xbox Controller.
  • Improving Enemy AI: Honestly, I haven’t even touched the enemy AI since the prototype stage of my game. Therefore, the enemy AI is outdated and requires improvement. Should take a few days to improve the AI until it behaves in a way that I’m happy with.
  • Saving & Loading Functionality: The saving system logic has already been coded. I just need to tell which pieces of data need to save themselves to the save file. I want to say this will be quick to implement but I have a feeling it won’t lol.
  • In-game achievements: Frankly, this isn’t even a necessary feature and I’m giving myself more work by adding an in-game achievement system but who doesn’t love achievements! I think it also double downs as an incentive for people to replay my game and unlock the different endings. Additionally, it’s a cool way to showcase all the potential things you can do in the game.
  • Performance Improvement: Not gonna lie, the game is slightly laggy at the moment but that’s because I haven’t done anything to improve the performance of it. Also, running the game in the game engine editor certainly doesn’t help. Therefore, a built version of the game will likely run smoother. One idea I have to improve performance is occlusion culling. Though, I’ll still have to do some other research on how to improve my game’s performance.
  • Completing Struggle Battles: There’s this minigame idea I have which I’ve named struggle battle. I plan to finish it this month. Though, if it sucks, the minigame gets scrapped. I think it’ll be fun to play, however, the animations I’ve made for it are…crap is the best word to describe them lol. But that’s because I’m not an animator, I’m trying my best to create animations to achieve my vision but with zilch experience it’s quite difficult to do that. Therefore, if I decide to keep the minigame, you’ll have to excuse the amateurly made animations.
  • Youtube Videos: I’ve been putting this off for months. But I think I’m finally going to start making devlog videos. If not, well the game trailer will certainly be made this month. Either way I’m publishing my first youtube video this month. Yay!
  • Begin Full Marketing Campaign: I’ve made a marketing plan that I want to test out. I’ll explain more when the time comes. But my goal is to begin an intensive marketing campaign for my game this month.
  • Playtesting and Improving User experience: I’ll probably try to get to this during the last week of the month. I’ll carry out a thorough playtest of my game, fix any bugs that occur, and improve the overall user experience of the game.

Conclusion

If I manage to get all these things done this month, then I’ll be on track for an October release of the game which is what I’m aiming for. I currently have a few potential release dates in mind and I’ll confirm one in the game’s upcoming trailer once I’m ready.

Alright, I’m off to continue working on my game. Thanks for reading! 

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